wolf_were: (Default)
So, after many thousands of years, I return with an update of sorts. I am continuing my trend of magic-related things with two conversions I've done:

The (Not Really) Complete Tome of Spells

This is a collection of spells I converted from the AD&D 2nd-edition books The Wizard's Spell Compendium and The Priest's Spell Compendium to 5th-edition D&D.

The (Not Really) Complete Encyclopedia Magica

And this is a collection of magic items I converted from the AD&D 2nd-edition books Encyclopedia Magica.



wolf_were: (Default)

This is an attempt to redo the basic magic system for GURPS Dungeon Fantasy. I’m not a huge fan of the magic as presented in GURPS Magic, but I don’t want to use one of the alternative systems from GURPS Thaumatology—being what it is, I think that DFneeds a spell-based system. Thus, this level-based system was born. It is based, in large part, on the way that clerics cast spells in DF.

In order to cast spells as a cleric, one must first have the advantage Power Investiture, but the spells themselves do not have prerequisites. In Dungeon Fantasy, they modified this somewhat by also requiring the cleric to have a certain level of Power Investiture first: spells that only require a PI 0 or 1 are much weaker, obviously, than those that require PI 5 or 6. This is an attempt to adapt that that to arcane magic.

Read more... )

wolf_were: (Default)
AKA I don't actually play D&D, but...

For some reason--and I'm certain there was a reason at the time--a month or two ago I decided to make a magic variant similar to the D&D3e Sorcerer class. I don't know if I succeeded, since it's been a long time since I've read any of my 3e books (and I've never really read 3.5 or 4e). But basically, a D&D Sorcerer is someone who simply knows magic without having to study it. I see that in
D&D Next (or at least, in the playtest files) they have both the know-it-intrinsically Sorcerer and the pact-based Warlock. I say, why separate them? It's really just a matter of origins, right?

(I'm sure that, should a D&D player actually read this, that person will then reply telling me all about the differences between the two.)


The following is mostly an adaptation of the Wildcard magic rules (rulettes? it's a short little sidebar) from Thaumatology page 75. But it's my adaptation, dammit.

 

GURPS Sorcery )

 

This is mostly likely to be used for Dungeon Fantasy. I may eventually make a template.

December 2020

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