True Tales Tech
Dec. 21st, 2013 07:06 pmThis time: Tomes and Image Mirrors.
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This week’s session was cut a bit short due to Nicu’s player being absent and a couple of very unfortunately-timed critical failures. Also, it was a great deal of combat.
( Day 2 Continued )
Being a log with some vague resemblance to accuracy of the events of the current Ravenloft game, as run by me, a GM with a bad memory and cramped, handwritten notes scribbled hastily during the game.
(Note: This uses GURPS 4e, with 125-point characters and the Ritual Path Magic and Divine Powers for magic systems—not the standard D&D 3e system. There are other occasional changes to the setting as well. This isn’t necessarily Ravenloft out-of-the-black-box.)
(Also, a warning: parenthesis abuse.)
True Tales of the Ley Line Patrol
Best described as “Dungeon Fantasy meets Technomancer meets Cops and Action,” TTLLP started as a setting I briefly ran a while back. It’s pretty much what it says on the tin—a cop game set in a fantasy universe with (more or less) modern technology. Unlike Technomancer (a great setting I would love to play in at some point), the idea behind this setting is that it was always a fantasy world—the technology just increased from swords and sorcery to guns and cars. And sorcery.
Unfortunately, I’m not really good at action-style games so the game folded quickly. It’s not a genre I particularly like—the only action movie I own is Hot Fuzz (well, I own other action movies, but they’re all SF rather than straight action movies) and I don’t watch action shows, and the cop shows I like are character-oriented. But I still love this setting, so I. working on cleaning it up and expanding it. Enjoy!