Sep. 22nd, 2012

wolf_were: (Default)
AKA I don't actually play D&D, but...

For some reason--and I'm certain there was a reason at the time--a month or two ago I decided to make a magic variant similar to the D&D3e Sorcerer class. I don't know if I succeeded, since it's been a long time since I've read any of my 3e books (and I've never really read 3.5 or 4e). But basically, a D&D Sorcerer is someone who simply knows magic without having to study it. I see that in
D&D Next (or at least, in the playtest files) they have both the know-it-intrinsically Sorcerer and the pact-based Warlock. I say, why separate them? It's really just a matter of origins, right?

(I'm sure that, should a D&D player actually read this, that person will then reply telling me all about the differences between the two.)


The following is mostly an adaptation of the Wildcard magic rules (rulettes? it's a short little sidebar) from Thaumatology page 75. But it's my adaptation, dammit.

 

GURPS Sorcery )

 

This is mostly likely to be used for Dungeon Fantasy. I may eventually make a template.

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